HACKING 120% {Hacking, programmazione, computer & molto altro}

Votes taken by »/Leøn

view post Posted: 8/12/2012, 17:23     +3Richiesta Abilitazione sezione 68:61:63:6b:73 - Regolamento e Annunci
Salve gente.
Lo Staff ha deciso di mettere a disposizione dell'utenza di Hacking120% materiale diverso da quello che comunemente si trova in giro per il web.

Il materiale che verrà proposto nella sezione 68:61:63:6b:73 riguarderà un po' tutti i campi dell'informatica.

Il bello di tutto ciò è che nella nuova sezione potrete trovare Tutorial di altissimo livello, metodi poco noti e persino sconosciuti.
Gli argomenti che verranno affrontati, come già detto, sono dei più vari e molto spesso con fonti straniere dato che l'underground estero si trova a livelli ben più alti di quello tricolore. Ovviamente eventuali tutorial tratti da fonti estere varranno poi tradotti e modificati/semplificati/aggiornati/migliorati dal nostro Staff.


Detto ciò mi pare ovvio che la sezione non sarà accessibile a tutti ma solo a chi verrà ritenuto "idoneo" dallo staff.
Con questo voglio dire che lo staff si limiterà a valutare la vostra attività sul forum.
Questo per evitare perditempo e utenti che desiderano soltanto entrare nella sezione, leggere i vari tutorial e andarsene senza frequentare minimamente il forum.



Non vi sono quindi particolari richieste per entrare nella sezione.
Vi chiediamo soltanto di non postare la vostra domanda se non avete alle spalle almeno:

- 20 giorni o più di frequentazione attiva del forum.
- Svariati thread risultati utili a molti utenti.
- Competenza nel campo informatico.


Voglio inoltre ricordare che non sempre un utente che ha i requisiti minimi sopra citati verrà accettato.
Tutto è a discrezione dello Staff.
Per eventuali chiarimenti contattate un Admin.

Edited by Wet Water - 8/12/2012, 23:09
view post Posted: 25/11/2012, 19:04     +1Exploit Facebook - Hacking e computer
CITAZIONE (PaperonePazzo @ 25/11/2012, 18:59) 
CITAZIONE (»/Leøn @ 25/11/2012, 15:54) 
Meglio così.

Almeno a qualcuno potrà tornare utile ;)

Leon, sbaglio o hai una fissa per facebook? xD

Non ho una fissa per facebook ma conosco l'utenza e so che la maggior parte delle visite vengono da ricerche quali: "come hackerare msn/facebook/hotmail/yahoo/forumfree/forumcommunity" etcetc..
Quindi mi adeguo di conseguenza per ottenere sempre più visite :)

7 risposte | 35 visite:

Quasi 30 utenti non fissi entrati solo per cercare qualche "superprogramminohaxor++!!!!11!!!" ;)
view post Posted: 25/11/2012, 15:57     +1Camuffare un server trojan all'utente - Hacking e computer
CITAZIONE (Wet Water @ 25/11/2012, 12:25) 
Tranquillo, tanto molto probabilmente l'avranno copiato anche da quel forum.

Se fai una ricerca su google tramite keywords quello è l'unico indirizzo che appare oltre a questo :)
Ragion per cui è logico pensare che il post sia dell'OP di quel topic.

Comunque sia il succo era: metti i credits la prossima volta.. tutto qua :)
view post Posted: 25/11/2012, 02:32     +1Camuffare un server trojan all'utente - Hacking e computer
E' sempre utile condividere informazioni ma ci sono alcuni punti su cui vorrei soffermarmi :)

1- Metodo assai datato.. se prima era rilevato da 3 antivirus su 30 adesso dopo 4-5 anni che gira questo metodo su 30 antivirus arriviamo almeno a 25..

2- Se copi/incolli o prendi anche solo spunto da altri post in altri forum devi linkare i crediti.. è questione di rispetto per il lavoro altrui anche se ormai datato.
La struttura è la medesima e alle volte appaiono frasi identiche. Hai semplicemente copiato e tagliuzzato in qua e là il post..
Non ti voglio fare una predica figuriamoci.. dico solo linka i crediti quando fai così ;)

Link
view post Posted: 20/11/2012, 10:14     +2aprire sito: da dove? - Hacking e computer
Mi spiace ma il ragionamento che fai non ha senso :)

Ti piego il perchè: Una volta messo online del materiale illegale se, eventualmente parlando, questo venisse preso di mira da postale e compagnia bella ad essere denunciata in primis sarà la compagnia alla quale tu ti sei affidato per caricare online tutto il materiale.

A sua discolpa il servizio di hosting dirà che accettando i 'termini di servizio' ti sei reso responsabile di tutto il materiale caricato sul tuo spazio e che quindi tutte le responsabilità legali e non sono tue non sue.
Detto fatto darà i tuoi dati a chi di dovere.


Penso fosse questo quello che volevi sapere..

Se poi chiedevi di servizi di hosting che non hanno termini di servizio o che comunque consentono il caricamento di file illegali si ci sono..
Tutto quello che devi fare è frequentare qualche community estera. E' pieno di utenti che offrono questo servizio.

Io mi spiace ma non posso indicartene nessuno perchè non sapendo quanto è serio il tuo progetto e con quanta serietà hai intenzione di affrontarlo non me la sento di indicarti un qualsivoglia sito che magari poi verrebbe chiuso per colpa mia.








PS: Se tanto di interessa aprire una compagnia di hosting video seria basta che trovi un buon servizio di hosting. Non ti preoccupare del fatto che sia legale o meno. Tutto ciò che importa è che a caricare i video non sia tu ma gli utenti. Al limite se tanto ti va male lo chiudi.
Guarda Megavideo. E' stato chiuso dopo mesi di dibattiti fra FBI e il fondatore...





view post Posted: 28/7/2012, 00:03     +4C++ All in one - PDF 7 libri in 1 - C, Obj C & C++
Giusto per condividere un ebook veramente ben fatto.
Sono 7 libri raccolti in un singolo PDF.

Il pdf è in lingua inglese ma è ben scritto e senza errori grammaticali.
Di facile comprensione anche per i più cocciuti per intendersi :)

Vi lascio a seguito l'indice dell'ebook:

Contents at a Glance
Introduction ................................................................ 1
Book I: Introducing C++............................................... 7
Chapter 1: Creating a First C++ Program ........................................................................ 9
Chapter 2: Storing Data in C++ ....................................................................................... 29 Chapter 3: Directing Your C++ Program Flow .............................................................. 59
Chapter 4: Dividing Your Work with Functions ........................................................... 83
Chapter 5: Dividing Between Source-Code Files ........................................................ 109
Chapter 6: Referring to Your Data through Pointers ................................................ 123
Chapter 7: Working with Classes ................................................................................. 151
Chapter 8: Using Advanced C++ Features...................................................................187
Book II: Understanding Objects and Classes .............. 223
Chapter 1: Planning and Building Objects..................................................................225
Chapter 2: Describing Your Program with UML ........................................................ 255
Chapter 3: Structuring Your Classes with UML ......................................................... 275
Chapter 4: Demonstrating Behavior with UML .......................................................... 287
Chapter 5: Modeling Your Programs with UML ......................................................... 305 Chapter 6: Building with Design Patterns...................................................................317
Book III: Fixing Problems ......................................... 347
Chapter 1: Dealing with Bugs ....................................................................................... 349 Chapter 2: Debugging a Program ................................................................................. 361
Chapter 3: Stopping and Inspecting Your Code.........................................................373
Chapter 4: Traveling About the Stack ......................................................................... 385
Book IV: Advanced Programming .............................. 395
Chapter 1: Working with Arrays, Pointers, and References.....................................397
Chapter 2: Creating Data Structures ........................................................................... 427
Chapter 3: Constructors, Destructors, and Exceptions............................................449
Chapter 4: Advanced Class Usage ............................................................................... 477
Chapter 5: Creating Classes with Templates.............................................................. 503
Chapter 6: Programming with the Standard Library.................................................535

Book V: Reading and Writing Files............................ 567
Chapter 1: Filing Information with the Streams Library ........................................... 569 Chapter 2: Writing with Output Streams .................................................................... 583 Chapter 3: Reading with Input Streams ...................................................................... 597 Chapter 4: Building Directories and Contents ........................................................... 609 Chapter 5: Streaming Your Own Classes .................................................................... 619
Book VI: Advanced C++ ........................................... 631
Chapter 1: Exploring the Standard Library Further .................................................. 633 Chapter 2: Building Original Templates......................................................................651 Chapter 3: Investigating Boost ..................................................................................... 671 Chapter 4: Boosting up a Step......................................................................................697
Book VII: Building Applications with Microsoft MFC... 713
Chapter 1: Working with the Visual C++ 2008 IDE and Projects .............................. 715 Chapter 2: Creating an MFC Dialog Box Project ........................................................ 731 Chapter 3: Creating an MFC SDI Project ..................................................................... 747 Chapter 4: Using the Visual C++ 2008 Debugger ........................................................ 769 Chapter 5: Analyzing Your Visual C++ 2008 Code...................................................... 779
Appendix A: Automating Your
Programs with Makefiles.......................................... 785
Appendix B: About the CD ........................................ 797 Index ...................................................................... 801
Table of Contents
Introduction ................................................................. 1
No Experience Necessary...............................................................................1 Great for Advanced Folks, Too! ..................................................................... 1 For All Computers ........................................................................................... 2 Conventions ..................................................................................................... 2 Organization ..................................................................................................... 3 Icons Galore ..................................................................................................... 4 What’s Next?..................................................................................................... 5
Book I: Introducing C++ ............................................... 7
Chapter 1: Creating a First C++ Program . . . . . . . . . . . . . . . . . . . . . . . . . .9
Creating a Project ............................................................................................ 9 Understanding projects ...................................................................... 10 Defining your first project................................................................... 10 Building and executing your first application..................................15
Typing the Code............................................................................................. 16 Starting with Main ......................................................................................... 17 Showing Information ..................................................................................... 18
Doing some math ................................................................................. 22
Tabbing your output ........................................................................... 26 Let Your Program Run Away........................................................................ 27
Chapter 2: Storing Data in C++. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Putting Your Data Places: Variables ........................................................... 30 Creating an integer variable ............................................................... 30 Declaring multiple variables............................................................... 33 Changing values ................................................................................... 33 Setting one variable equal to another...............................................34 Initializing a variable ........................................................................... 35 Creating a great name for yourself .................................................... 36
Manipulating Integer Variables.................................................................... 37 Adding integer variables.....................................................................38 Subtracting integer variables ............................................................. 41 Multiplying integer variables.............................................................. 43 Dividing integer variables...................................................................43
Characters ...................................................................................................... 45 Null character....................................................................................... 46 Nonprintable and other cool characters .......................................... 46

x C++ All-in-One For Dummies, 2nd Edition
Strings ............................................................................................................. 48 Getting a part of a string ..................................................................... 49 Changing part of a string..................................................................... 51 Adding onto a string............................................................................51 Adding two strings............................................................................... 52
Deciding between Conditional Operators .................................................. 52 Telling the Truth with Boolean Variables .................................................. 55 Reading from the Console ............................................................................ 56
Chapter 3: Directing Your C++ Program Flow . . . . . . . . . . . . . . . . . . . . .59
Doing This or Doing That ............................................................................. 60 Evaluating Conditions in C++ ....................................................................... 60 Finding the right C++ operators.........................................................61 Combining multiple evaluations ........................................................ 62 Including Evaluations in C++ Conditional Statements .............................. 63 Deciding what if and also what else .................................................. 64 Going further with the else and if ...................................................... 65 Repeating Actions with Statements That Loop ......................................... 67 Looping situations ............................................................................... 67 Looping for ........................................................................................... 68 Looping while ....................................................................................... 74 Doing while ........................................................................................... 77 Breaking and continuing ..................................................................... 77 Nesting loops........................................................................................ 79
Chapter 4: Dividing Your Work with Functions . . . . . . . . . . . . . . . . . . .83
Dividing Your Work.......................................................................................83 Calling a Function .......................................................................................... 88 Passing a variable ................................................................................ 89 Passing multiple variables..................................................................90 Writing Your Own Functions........................................................................ 91 Multiple parameters or no parameters............................................. 95 Returning nothing................................................................................97 Keeping your variables local..............................................................98 Forward references and function prototypes ................................ 100 Writing two versions of the same function..................................... 101 Calling All String Functions ........................................................................ 103 Understanding main....................................................................................105
Chapter 5: Dividing Between Source-Code Files. . . . . . . . . . . . . . . . .109
Creating Multiple Source Files ................................................................... 109 Multiple source files in CodeBlocks ................................................ 110 Multiple source files in other compilers.........................................112 Creating multiple files ....................................................................... 113

Table of Contents xi
Sharing with Header Files...........................................................................115 Adding the header only once ........................................................... 118 Using brackets or quotes..................................................................118
Sharing Variables Among Source Files ..................................................... 119 Using the Mysterious Header Wrappers .................................................. 121
Chapter 6: Referring to Your Data through Pointers . . . . . . . . . . . . . .123
Heaping and Stacking the Variables.......................................................... 124 Getting a variable’s address ............................................................. 127 Changing a variable by using a pointer........................................... 129 Pointing at a string............................................................................. 131 Pointing to something else ............................................................... 133 Tips on pointer variables.................................................................. 134
Dynamically Allocating with new .............................................................. 135 Using new............................................................................................ 135 Using an initializer ............................................................................. 137 Making new strings............................................................................138
Freeing Pointers...........................................................................................139 Passing Pointer Variables to Functions....................................................141 Changing variable values with pointers.......................................... 141 Modifying string parameters............................................................144 Returning Pointer Variables from Functions ........................................... 145 Returning a Pointer as a Nonpointer ........................................................ 148 Passing by Reference .................................................................................. 149 Remembering the Rules..............................................................................150
Chapter 7: Working with Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151
Understanding Objects and Classes ......................................................... 151 Classifying classes and objects........................................................153 Describing member functions and data.......................................... 154 Implementing a class.........................................................................156 Separating member function code .................................................. 160 The parts of a class............................................................................ 163
Working with a Class...................................................................................164 Accessing members........................................................................... 164 Using classes and pointers ............................................................... 167 Passing objects to functions............................................................. 170 Using const parameters in functions .............................................. 172 Using the this pointer........................................................................ 173 Overloading member functions ....................................................... 175
Starting and Ending with Constructors and Destructors ....................... 178 Starting with constructors................................................................ 178 Ending with destructors ................................................................... 178 Sampling constructors and destructors ......................................... 179 Adding parameters to constructors................................................181

xii C++ All-in-One For Dummies, 2nd Edition
Building Hierarchies of Classes ................................................................. 182 Creating a hierarchy in C++ .............................................................. 183 Understanding types of inheritance................................................184
Chapter 8: Using Advanced C++ Features . . . . . . . . . . . . . . . . . . . . . . .187
Filling Your Code with Comments.............................................................187 Converting Types ........................................................................................ 189 Reading from the Console .......................................................................... 195 Understanding Preprocessor Directives .................................................. 199 Using Constants ........................................................................................... 207 Using Switch Statements ............................................................................ 209 Supercharging enums with Classes........................................................... 212 Working with Random Numbers ............................................................... 215 Storing Data in Arrays.................................................................................216
Declaring and accessing an array....................................................217 Arrays of pointers..............................................................................218 Passing arrays to functions .............................................................. 219 Adding and subtracting pointers.....................................................221
Book II: Understanding Objects and Classes ............... 223
Chapter 1: Planning and Building Objects. . . . . . . . . . . . . . . . . . . . . . .225
Recognizing Objects....................................................................................225 Observing the mailboxes class ........................................................ 227 Observing the mailbox class ............................................................ 229 Finding other objects ........................................................................ 230
Encapsulating Objects ................................................................................ 230 Building Hierarchies.................................................................................... 236 Establishing a hierarchy ................................................................... 236 Protecting members when inheriting.............................................. 238 Overriding member functions..........................................................243 Specializing with polymorphism...................................................... 245 Getting abstract about things .......................................................... 247 Discovering Classes..................................................................................... 248 Engineering your software................................................................ 249 Finding those pesky classes ............................................................. 252
Chapter 2: Describing Your Program with UML . . . . . . . . . . . . . . . . . .255
Moving Up to UML.......................................................................................255 Modeling with UML............................................................................ 259 Diagramming and designing with UML ........................................... 259
Building with UML and the Unified Process.............................................264 Speaking iteratively ........................................................................... 266 Phasing in and out ............................................................................. 267

Table of Contents xiii
The inception phase..........................................................................269 The elaboration phase ...................................................................... 270 The construction phase....................................................................271 The transition phase ......................................................................... 272
Moving Forward with UML ......................................................................... 273
Chapter 3: Structuring Your Classes with UML . . . . . . . . . . . . . . . . . .275
Drawing Classes...........................................................................................276 Mapping classes with UML ............................................................... 277 Inheriting in UML ............................................................................... 280 Aggregating and composing classes ............................................... 281
Building Components.................................................................................. 282 Deploying the Software...............................................................................285
Chapter 4: Demonstrating Behavior with UML . . . . . . . . . . . . . . . . . . .287
Drawing Objects .......................................................................................... 287 Casing Out the Use Cases ........................................................................... 289 Expanding use cases.......................................................................... 291 Matching use cases and requirements ........................................... 292 Sequence Diagrams ..................................................................................... 293 Notating sequence diagrams............................................................295 Looping and comparing in sequence diagrams ............................. 296 Collaboration Diagrams .............................................................................. 299 Activity Diagrams ........................................................................................ 300 State Diagrams ............................................................................................. 302
Chapter 5: Modeling Your Programs with UML . . . . . . . . . . . . . . . . . .305
Using UML Goodies ..................................................................................... 305 Packaging your symbols ................................................................... 305 Notating your diagrams .................................................................... 308 Tagging your symbols ....................................................................... 308
Free to Be UML............................................................................................. 309 C++ and UML ................................................................................................ 312 Drawing enumerations ...................................................................... 312 Including static members ................................................................. 312 Parameterizing classes with templates........................................... 314
Chapter 6: Building with Design Patterns . . . . . . . . . . . . . . . . . . . . . . .317
Introducing a Simple Pattern: the Singleton ............................................ 318 Watching an Instance with an Observer................................................... 322 Observers and the Standard C++ Library ....................................... 326 Automatically adding an observer .................................................. 327 Mediating with a Pattern ............................................................................ 330

xiv C++ All-in-One For Dummies, 2nd Edition
Book III: Fixing Problems .......................................... 347
Chapter 1: Dealing with Bugs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .349
It’s Not a Bug, It’s a Feature!.......................................................................349 Make Your Programming Features Look Like Features..........................351 Anticipating (Almost) Everything.............................................................. 352 Avoiding Mistakes, Plain and Simple ........................................................ 359
Chapter 2: Debugging a Program. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .361
Programming with Debuggers ................................................................... 361 Running the debugger ....................................................................... 363 Recognizing the parts of the CodeBlocks debugger...................... 369
Debugging with Different Tools ................................................................. 371 Standard debuggers........................................................................... 371
Chapter 3: Stopping and Inspecting Your Code . . . . . . . . . . . . . . . . . .373
Setting and Disabling Breakpoints ............................................................ 374 Setting a breakpoint in CodeBlocks................................................. 375 Enabling and disabling breakpoints ................................................ 376
Watching, Inspecting, and Changing Variables ....................................... 378 Watching the local variables ............................................................ 380 Watching other variables.................................................................. 382
Chapter 4: Traveling About the Stack. . . . . . . . . . . . . . . . . . . . . . . . . . .385
Stacking Your Data ...................................................................................... 385 Moving about the stack..................................................................... 386 Storing local variables....................................................................... 388
Debugging with Advanced Features.......................................................... 390 Viewing threads ................................................................................. 390 Tracing through assembly code ...................................................... 391
Book IV: Advanced Programming............................... 395
Chapter 1: Working with Arrays, Pointers, and References . . . . . . .397
Building Up Arrays ...................................................................................... 397 Declaring arrays.................................................................................398 Arrays and pointers........................................................................... 400 Using multidimensional arrays ........................................................ 403 Arrays and command-line parameters............................................ 406 Allocating an array on the heap....................................................... 407 Storing arrays of pointers and arrays of arrays.............................409 Building constant arrays................................................................... 411
Table of Contents xv
Pointing with Pointers ................................................................................ 413 Becoming horribly complex ............................................................. 413 Pointers to functions.........................................................................418 Pointing a variable to a member function ...................................... 419 Pointing to static member functions...............................................422
Referring to References .............................................................................. 422 Reference variables ........................................................................... 423 Returning a reference from a function............................................424
Chapter 2: Creating Data Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . .427
Working with Data ....................................................................................... 427 The great variable roundup.............................................................. 427 Expressing variables from either side............................................. 429 Casting a spell on your data ............................................................. 431 Casting safely with C++ ..................................................................... 433 Dynamically casting with dynamic_cast......................................... 433 Statically casting with static_cast.................................................... 437
Structuring Your Data ................................................................................. 438 Structures as component data types .............................................. 439 Equating structures ........................................................................... 440 Returning compound data types ..................................................... 441
Naming Your Space ..................................................................................... 442 Using variables and part of a namespace.......................................445
Chapter 3: Constructors, Destructors, and Exceptions . . . . . . . . . . . .449
Constructing and Destructing Objects ..................................................... 449 Overloading constructors................................................................. 450 Initializing members .......................................................................... 451 Adding a default constructor ........................................................... 455 Functional constructors.................................................................... 458 Calling one constructor from another ............................................ 460 Copying instances with copy constructors.................................... 461 When constructors go bad: failable constructors? ....................... 464 Destroying your instances................................................................465 Virtually inheriting destructors ....................................................... 466
Programming the Exceptions to the Rule................................................. 469 Throwing direct instances................................................................472 Catching any exception..................................................................... 473 Rethrowing an exception..................................................................474
Chapter 4: Advanced Class Usage . . . . . . . . . . . . . . . . . . . . . . . . . . . . .477
Inherently Inheriting Correctly..................................................................477 Morphing your inheritance............................................................... 477 Adjusting access ................................................................................ 480 Returning something different, virtually speaking ........................ 482 Multiple inheritance .......................................................................... 486

xvi C++ All-in-One For Dummies, 2nd Edition
Virtual inheritance.............................................................................489
Friend classes and functions............................................................492 Using Classes and Types within Classes .................................................. 493 Nesting a class.................................................................................... 494 Types within classes ......................................................................... 499
Chapter 5: Creating Classes with Templates . . . . . . . . . . . . . . . . . . . .503
Templatizing a Class ................................................................................... 503 Separating a template from the function code............................... 510 Including static members in a template.......................................... 512
Parameterizing a Template ........................................................................ 514 Putting different types in the parameter ........................................ 514 Including multiple parameters.........................................................518
Typedefing a Template ............................................................................... 521 Deriving Templates ..................................................................................... 522 Deriving classes from a class template...........................................522 Deriving a class template from a class............................................524 Deriving a class template from a class template ........................... 525 Templatizing a Function ............................................................................. 528 Overloading and function templates...............................................530 Templatizing a member function.....................................................533
Chapter 6: Programming with the Standard Library . . . . . . . . . . . . . .535
Architecting the Standard Library ............................................................ 536 Containing Your Classes.............................................................................536 Storing in a vector.............................................................................. 536 Mapping your data............................................................................. 538 Containing instances, pointers, or references ............................... 539 Comparing instances.........................................................................543 Iterating through a container ........................................................... 547 A map of pairs in your hand.............................................................551 The Great Container Showdown................................................................ 551 Associating and storing with a set................................................... 552 Unionizing and intersecting sets...................................................... 554 Listing with list...................................................................................557 Stacking the deque ............................................................................ 561 Waiting in line with stacks and queues...........................................562 Copying Containers.....................................................................................564
Book V: Reading and Writing Files ............................ 567
Chapter 1: Filing Information with the Streams Library . . . . . . . . . . .569
Seeing a Need for Streams..........................................................................570 Programming with the Streams Library ................................................... 571 Getting the right header file ............................................................. 572 Opening a file...................................................................................... 573

Table of Contents xvii
Handling Errors When Opening a File....................................................... 576 Flagging the ios Flags .................................................................................. 578
Chapter 2: Writing with Output Streams . . . . . . . . . . . . . . . . . . . . . . . .583
Inserting with the << Operator................................................................... 583 Formatting Your Output ............................................................................. 585 Formatting with flags......................................................................... 586 Specifying a precision ....................................................................... 590 Setting the width and creating fields............................................... 592
Chapter 3: Reading with Input Streams . . . . . . . . . . . . . . . . . . . . . . . . .597
Extracting with Operators..........................................................................597 Encountering the End of File......................................................................599 Reading Various Types ............................................................................... 604 Reading Formatted Input............................................................................607
Chapter 4: Building Directories and Contents . . . . . . . . . . . . . . . . . . .609
Manipulating Directories ............................................................................ 610 Creating a directory........................................................................... 610 Deleting a directory...........................................................................611
Getting the Contents of a Directory .......................................................... 611 Copying Files ................................................................................................ 614 Moving and Renaming Files and Directories............................................ 616
Chapter 5: Streaming Your Own Classes . . . . . . . . . . . . . . . . . . . . . . . .619
Streaming a Class for Text Formatting ..................................................... 620 Manipulating a Stream ................................................................................ 623 What’s a manipulator? ...................................................................... 623 Writing your own manipulator......................................................... 626
Book VI: Advanced C++............................................ 631
Chapter 1: Exploring the Standard Library Further. . . . . . . . . . . . . . . .633
Considering the Standard Library Categories ......................................... 634 Containers ........................................................................................... 635 Iterators............................................................................................... 635 Algorithms .......................................................................................... 636 Functors .............................................................................................. 637 Utilities ................................................................................................ 639 Adaptors ............................................................................................. 639 Allocators ............................................................................................ 639
Parsing Strings Using a Hash...................................................................... 640 Obtaining Information Using a Random Access Iterator........................643 Locating Values Using the Find Algorithm ............................................... 645 Using the Random Number Generator...................................................... 647

xviii C++ All-in-One For Dummies, 2nd Edition
Performing Comparisons Using min and max ......................................... 648 Working with Temporary Buffers..............................................................649
Chapter 2: Building Original Templates. . . . . . . . . . . . . . . . . . . . . . . . .651
Deciding When to Create a Template ....................................................... 652 Defining the Elements of a Good Template .............................................. 653 Creating a Basic Math Template................................................................ 655 Building a Structure Template...................................................................656 Developing a Class Template ..................................................................... 659 Considering Template Specialization ....................................................... 662 Creating a Template Library ...................................................................... 664
Defining the library project .............................................................. 664 Configuring the library project ........................................................ 666 Coding the library..............................................................................667
Using Your Template Library..................................................................... 669
Chapter 3: Investigating Boost. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .671
Understanding Boost .................................................................................. 672 Boost features .................................................................................... 672 Licensing ............................................................................................. 673 Paid support ....................................................................................... 673
Obtaining and Installing Boost for CodeBlocks.......................................673 Unpacking Boost ................................................................................ 674 Building the libraries.........................................................................675 Building the Boost tools.................................................................... 678
Using Boost Jam........................................................................................... 680 Using Boost Build ........................................................................................ 682 Using Regression ......................................................................................... 685 Using Inspect................................................................................................685 Understanding BoostBook ......................................................................... 687 Using QuickBook.......................................................................................... 689 Using bcp ...................................................................................................... 690 Using Wave ................................................................................................... 692 Building Your First Boost Application Using Date Time ........................ 693
Chapter 4: Boosting up a Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .697
Parsing Strings Using RegEx....................................................................... 698 Adding the RegEx library .................................................................. 699 Creating the RegEx code...................................................................700
Breaking Strings into Tokens Using Tokenizer........................................702 Performing Numeric Conversion...............................................................703 Creating Improved Loops Using Foreach ................................................. 706 Accessing the Operating System Using Filesystem................................. 708

Table of Contents xix
Book VII: Building Applications with Microsoft MFC... 713
Chapter 1: Working with the Visual C++ 2008 IDE and Projects . . . .715
Understanding the Project Types.............................................................. 716 Creating a New Win32 Console Application.............................................717 Defining the project ........................................................................... 717 Adding code........................................................................................ 719 Running the application....................................................................720 Writing Code Faster..................................................................................... 721 Obtaining coding help.......................................................................721 Working with IntelliSense ................................................................. 722 Viewing Your Project in Solution Explorer .............................................. 723 Using the Standard Toolbars ..................................................................... 724 Changing Application Properties .............................................................. 725 Modifying the IDE Appearance .................................................................. 726 Changing toolbars and menus.......................................................... 726 Modifying windows............................................................................ 728
Chapter 2: Creating an MFC Dialog Box Project . . . . . . . . . . . . . . . . .731
Understanding the MFC Dialog Box Project.............................................731 Creating the MFC Dialog Box Project........................................................732 Adding Components and Controls ............................................................ 738
Adding the component or control...................................................738 Creating variables to use in your code ........................................... 741 Defining methods to react to control events ................................. 742
Defining the Dialog Box Code..................................................................... 743 Understanding the Essential Windows ..................................................... 745 Working with Class View................................................................... 745 Modifying the Toolbox......................................................................746
Chapter 3: Creating an MFC SDI Project . . . . . . . . . . . . . . . . . . . . . . . .747
Understanding the MFC SDI Project..........................................................747 Creating the MFC SDI Project.....................................................................749 Understanding the Document/View Architecture...................................756 Adding Code to Your SDI Project .............................................................. 757
An overview of the essential application files................................ 757 Locating Microsoft specified suggested changes .......................... 759 Making resource changes ................................................................. 760 Considering the help file...................................................................763 Registering and unregistering the application............................... 765
Seeing the Text Editor Project in Action .................................................. 766
xx C++ All-in-One For Dummies, 2nd Edition
Chapter 4: Using the Visual C++ 2008 Debugger. . . . . . . . . . . . . . . . . .769
A Quick Look at the Error Application ..................................................... 770 Starting Your Application in Debugging Mode ........................................ 771 Creating the proper build ................................................................. 772 Setting breakpoints............................................................................ 772 Viewing your breakpoints................................................................. 774 Starting the debugger........................................................................775 Working with the Debugging Windows..................................................... 775 Viewing the focus variables using the Autos window...................775
Viewing all of the variables in a method
using the Locals window...............................................................777
Screening specific variables using the Watch 1 window .............. 777 Working with the Call Stack window...............................................778
Chapter 5: Analyzing Your Visual C++ 2008 Code. . . . . . . . . . . . . . . . .779
Using Performance Wizard.........................................................................779 Profiling the Code ........................................................................................ 781
Appendix A: Automating Your
Programs with Makefiles........................................... 785
Compiling and Linking ................................................................................ 785 Automating Your Work ............................................................................... 787 Implying with Inference Rules.................................................................... 788
Using rules that depend on other rules .......................................... 790 Making specific items ........................................................................ 791 Depending on multiple files..............................................................791 Compiling and linking with make..................................................... 793 Cleaning up and making it all ........................................................... 793 Using macros......................................................................................794 Getting the most out of Makefiles....................................................795
Appendix B: About the CD......................................... 797
System Requirements ................................................................................. 797 Using the CD ................................................................................................ 798 What You’ll Find on the CD ........................................................................ 798
CodeBlocks Compiler........................................................................799
Author-created material ................................................................... 799 Troubleshooting .......................................................................................... 799 Customer Care ............................................................................................. 800
Index ....................................................................... 801




Occhio ad aprire lo spoiler che è tutto un po' un casino... ho fatto un semplice copia/incolla dall'indice del pdf :)

Byebye e spero torni utile a qualcuno.


#############

DOWNLOAD


#############
view post Posted: 9/7/2012, 14:46     +1Sondaggio torneo - Tornei grafici
siamo a:

Leon: 2
Shiv: 2
Wet: 1


Se contiamo anche krypt:

Leon: 3
Shiv: 2
Wet: 1.5
view post Posted: 8/7/2012, 22:34     +1Sondaggio torneo - Tornei grafici
bo credo sia due voti visto che wet aveva detto così ma se un votante decide di non dare lo 0.5 fa lo stesso... è come se si astenesse esattamente come abbiamo fatto noi.
view post Posted: 16/6/2012, 13:59     +2password forum - Supporto
Certo.
Basta che usi HY formattando l' LRP del tuo pc.
Ovviamente se hai un case rigido e non ondulato. Non scordare di grabbare i cookie dal bios e aprendo la porta tcp la ratti usando un tool di partizione onde evitare rintracciamenti con il Lotus v1.2
Usa Sapientino per eventuali domande altrimenti noi siamo sempre disponibili.
Se non riesci a rattare, partizionare, formattare, hackerare, crackare, frullare, ownare, defacciare, smullare etc dona al forum qualche soldo.
Vedremo cosa saremo in grado di fare.

Ogni 20$ donati ti possiamo hackerare gratuitamente una email, facebook, forum a tua scelta.
view post Posted: 28/5/2012, 14:27     +2Bypass Surveys - Hacking e computer
CITAZIONE (cyberciborg @ 28/5/2012, 15:17) 
e poi chissa' da quanto tempo mi avevate gia' risposto....
confido in una clemenza da parte vostra,ed una amicizia futura da parte di entrambi. :facepalm:

20 giorni esatti.

Comunque sia non c'è bisogno di "clemenza".
E' irritante soltanto il fatto che venga criticato un lavoro sebbene non gli si sia prestata la dovuta attenzione.

Detto questo pazienza. Ti chiedo solo di osservare più attentamente la prossima volta.
view post Posted: 8/5/2012, 13:14     +1Bypass Surveys - Hacking e computer
CITAZIONE (cyberciborg @ 6/5/2012, 07:24) 
UUN'ULTIMA DOMANDA GIA' CHE CI SIAMO LEON...SOPRA,IL30/3..HAI POSTATO AFFERMANDO CHE I CODICI VANNO BENE ANCHE PER "FILEICE SHARECASH,A ME DA QUEL SITO SERVIREBBERO UN PAIO DI SOFTWERE,PERO' IN CAMBIO VOGLIONO CHE IO ADERISCA AD UNA DELLE LORO PROMOZIONI(ABBONAMENTI SUL CELLULARE ,ISCRIZIONE A BADOO,ECC.

Mai detto che i codes funzionano anche per fileice e shitcash.. mi è stato chiesto di fare un esempio di sito con surveys e ho citato i due più famosi.


Per quanto riguarda la "popolarità", essa non ci incastra niente. E poi scusa quale popolarità?

Il fatto è che facciamo quel che possiamo e se non ti rispondiamo subito aspetta, attendi, lo faremo appena ne avremo l'occasione.

PS: Ho fornito anche l'elenco dei siti "vulnerabili" a questa sorta di bypassing. E' inutile accanirsi tanto. Bastava aprire il link dei vari siti a dare un'occhiata lì.
Non chiedete sempre la pappa pronta gente. Altrimenti non imparerete mai una benemerita minchia! ....
view post Posted: 6/5/2012, 11:59     +1Pff... - Presentazioni
Io giudico in base a ciò che mi è concesso vedere. Ciò che ho visto è un individuo che non conosce la grammatica italiana, gioca con i pokémon e si diverte a fare l'anon. Sei infantile. Dicevo soltanto questo :)

Perché non vai via? Io non ti seguirò certamente e almeno la finirò di giudicarti.. non sarebbe meglio per tutti?
Tu ti eviti altre figur di merda ed io son più felice perchè stai davvero stufando. Ho lollato inizialmente ma adesso basta, a tutto c'è un limite.
Conosci quel proverbio che dice "Non abbassarti a discutere con uno stupido, perchè ti porterebbe al suo livello per poi batterti con l'esperienza". E' esattamente quello che faccio adesso con te. :)

Sei arrivato nel nostro forum non si sa perchè, in cerca del tizio che ti ha fottuto. Egli non sta qua, non è il benvenuto qua e tu la devi finire di cagare il cazzo.
view post Posted: 6/5/2012, 02:26     +4Pff... - Presentazioni
007 Tu sei un nabbo che gioca a fare l'anonymous. Hai non più di 13 anni e vai in giro a postare su altri forum di cui non te ne dovrebbe importare una benemerita minchia topic inutili.

Sul tuo forum facevi presente che ti piacciono i pokèmon, un certo Zapdos in particolare. Rispondevi a sondaggi intitolati: "Havete mai fatto sesso?" con risposte del tipo: "Ovvio"/"Certo io si con mia moglie".

Sei ridicolo. Sei un bambino ridicolo. Ma credimi. Ritieniti fortunato ad essere ancora un bimbo. Perchè se in una realtà distorta e deformata tu fossi quell'individuo sposato e maturo che vai dicendo di essere allora saresti un fallito. Ma credimi, sei piccolo ancora, magari un giorno crescerai e riderai di tutto questo (:
Lo spero davvero per te. Non vorrei che in italia crescessero altri cerebrolesi. Cambierai... almeno spero. Divertiti a giocare fintanto che puoi. Ti asseconderò finchè vorrai :)


PS:

Shackerino mi vuoi spiegare perchè non torni dai tuoi eroi del web? :)
Dai che ci servi a salvaguardare la sicurezza dell'intero www.
Tutti contiamo su di te!
view post Posted: 5/5/2012, 16:40     +1Pff... - Presentazioni
CITAZIONE (007 Anonymus @ 5/5/2012, 17:01) 
sono scioccato! ma che dovete dire ancora il primo tu WET :Brutto bimbominkia del cazzo

e dopo tu LEON : Fottuto pezzo di merda che non sei altro!

lasciate in pace mafioso e cancellate sti messaggi!

:strunz: :strunz: :strunz: :truzzo:

Ma che....
E' italiano questo?

R.I.P

ERA DEI TEMPI - 5/5/2012

Qui giace Grammatica.
50 replies since 20/11/2011